Skills & Tools
What I work with.
Engines and languages I ship in, studio production tools (Perforce, Jira, Confluence), and AI tooling I use to move faster on prototypes and polish.
Engines
Unity
Unreal Engine
Languages
C#
C++
Python
Tools & Workflow
Git
Perforce
Rider
Jira
Confluence
Codemagic
AI & Creative
Claude
Claude Code
Cursor
ChatGPT
Gemini
Higgsfield
Selected Games · 5 Projects
Games I've shipped.

About
Hi, I'm Ralph.
I'm a video game programmer with 4 years of professional experience at Ubisoft, working across mobile and PC titles. I specialize in Unity UI systems and gameplay programming, with a growing focus on C++ and low-level systems.
I consider myself a problem-solver at heart. When a challenge doesn't have an obvious solution, I stick with it until I crack it — that persistence is part of what keeps me motivated as a programmer.
I care about features that feel responsive in the player's hands: clean UI flow, readable feedback, and systems that hold up under live-ops pressure.
Education
Bachelor of Game Development
SAE Institute, Dubai · 2020–2022 · GPA 3.8 / 4.0
Languages
- Arabic — Native
- English — Fluent
- French — Fluent
Awards
- Ubisoft Abu Dhabi Agility Award
- Global Game Jam Winner (Abu Dhabi) — Featured in Khaleej Times
- SAE Institute Highest GPA Award (Games Faculty)
Contact
Let's build something.
Open to game programming roles at studios building ambitious titles. Reach out and let's talk.
ralphroukoz@gmail.com