Game Programmer

Ralph Roukoz

Former Ubisoft engineer building robust game systems, intuitive UI frameworks, and managing live-ops across PC and mobile.

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What I work with.

Engines and languages I ship in, studio production tools (Perforce, Jira, Confluence), and AI tooling I use to move faster on prototypes and polish.

Engines

Unity

Unreal Engine

Languages

C#

C++

Python

Tools & Workflow

Git

Perforce

Rider

Jira

Confluence

Codemagic

AI & Creative

Claude

Claude Code

Cursor

ChatGPT

Gemini

Higgsfield

Games I've shipped.

Ralph Roukoz

Hi, I'm Ralph.

I'm a video game programmer with 4 years of professional experience at Ubisoft, working across mobile and PC titles. I specialize in Unity UI systems and gameplay programming, with a growing focus on C++ and low-level systems.

I consider myself a problem-solver at heart. When a challenge doesn't have an obvious solution, I stick with it until I crack it — that persistence is part of what keeps me motivated as a programmer.

I care about features that feel responsive in the player's hands: clean UI flow, readable feedback, and systems that hold up under live-ops pressure.

Education

Bachelor of Game Development

SAE Institute, Dubai · 2020–2022 · GPA 3.8 / 4.0

Languages

  • Arabic — Native
  • English — Fluent
  • French — Fluent

Awards

  • Ubisoft Abu Dhabi Agility Award
  • Global Game Jam Winner (Abu Dhabi) — Featured in Khaleej Times
  • SAE Institute Highest GPA Award (Games Faculty)

Let's build something.

Open to game programming roles at studios building ambitious titles. Reach out and let's talk.

ralphroukoz@gmail.com